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(February 2017) In the, the seventh generation includes consoles released since late by,, and. The began in November 2012. For home consoles, the seventh generation began on November 22, 2005 with the release of Microsoft's and continued with the release of Sony Computer Entertainment's on November 17, 2006, and Nintendo's on November 19, 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 offered games rendered natively at (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in player, and the Wii focused on integrating with as well as. Some of the Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions during gameplay (e.g., in the tennis game, the user swings the controller to hit the on-screen image of a tennis ball). Video game consoles had become an important part of the global.
It is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007. Joining Nintendo in the motion market, Sony Computer Entertainment released the in September 2010. The PlayStation Move features motion sensing gaming, similar to that of the Wii. Microsoft joined the scene in November 2010, with its (previously announced under the working title 'Project Natal' in June 2009). Unlike the other two systems (PlayStation 3 and Wii), Kinect does not use controllers of any sort and makes the users the 'controller.' Having sold 8 million units in its first 60 days on the market, Kinect has claimed the of being the 'fastest selling consumer electronics device'. While the Xbox 360 offers wired as well as wireless controllers as a standalone product, all PlayStation 3 controllers can be used in wired and wireless configurations.
Starting with handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the as a 'third pillar', alongside Nintendo's existing and consoles. The Nintendo DS (NDS) features a touch screen and built-in, and supports wireless () standards. Additionally, the revised version of the NDS, the, features two built in cameras, the ability to download games from the DSi store, and a web browser.
The (PSP) released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, (UMD), as its primary storage media. Sony also gave the PSP robust multi-media capability, connectivity with the PlayStation 3, (only on some games), other PSPs, as well as Internet connectivity. The Nintendo DS likewise had connectivity to the internet through the and, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system. A console, the, received $8.5 million in pre-orders, launching in 2013.
Post-launch sales were poor, and the device was a commercial failure. The business was wound down due to financial problems and sold to. Razer discontinued the Ouya in July 2015. Additionally, microconsoles like,,,,,, and even more powerful PC-based consoles are attempting to compete in the game console market; but even though some of these are theoretically powerful on paper, they are however seldom referred to as 'seventh generation' consoles. The first discontinued seventh generation console was the Wii, which Nintendo announced it would be discontinuing production of on October 2013.
Shortly afterwards, Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, following Nintendo's announcement earlier that year that it had discontinued its original line of the Nintendo DS family devices to move onto the. Microsoft also announced in 2016 that they would discontinue the Xbox 360 at the end of April that year (though still supported), and Sony announced a year later that it would soon discontinue its PlayStation 3 line in Japan.
Main article: entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers, non-gamers, and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology. This approach was previously implemented in the market with the. Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well. This strategy paid off, with demand for the Wii outstripping supply throughout 2007. Since Nintendo profited on each console right from the start unlike its competitors, it achieved very positive returns. With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3, eroding Microsoft's early lead and widening the gap between its and Sony's.
On September 12, 2007, it was reported by the British newspaper that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation. As in previous generations, Nintendo provided strong support for its new console with popular first-party franchises like,,, and, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit, and Wii Music, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities. With the exception of Wii Music, the games and their sequels have all been highly successful. Publishers such as,,, and continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it; however, some third party developers expressed frustration at low software sales.
[ ], developer of for the Wii, noted that 'only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers.
The reality is different to what I expected. 2002 Download It Microsoft Picture Manager 2007 Portable Ice. ' Conversely, the PAL publisher of No More Heroes were greatly impressed with the game's sales. Goichi Suda later retracted his comment, saying his 'point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware, i.e. Gamers who are looking for a different genre to the products that have been successful on this platform thus far.' In early 2008, the revealed sales data showing that, while the Wii's life-to-date was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month. The Wii's low overall attach rate could be explained by reference to its rapidly increasing, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is 'quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,' which tends to lower the attach rate of a product.
On September 23, 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars, resulting in a new (MSRP) of $199.99, effective September 27, 2009. For Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.
In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199. On May 3, 2010, Nintendo announced that Wii consoles sold in the Americas now would include and, effective May 9, 2010. Since May 15, 2011, the Wii Console is US$149.99 and comes bundled with.
Xbox 360 [ ]. Main article: Xbox 360 gained an early lead in terms of market share, largely due to its established online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the and. Like its predecessor, the Xbox 360 received a muted reception in Japan, attributed to the lack of content aimed at Japanese gamers. This early launch did come with some trouble, as appeared in a portion of Xbox 360 units sold. The most well-known problem is the ' and Error E74, which received (and still receives) a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge.
It also retroactively reimbursed owners of affected systems who paid for repairs. According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft. As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3. The PS3 uses the format, while the Xbox 360 uses a standard. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs, while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.
At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival,, gained momentum and announced a competitive price drop on the. Microsoft's strategy to boost sales with the release of the highly anticipated in September 2007 paid off, outselling the Wii that month in North America.
Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years. The Xbox 360's advantage over its competitors owes itself to the release of high-profile games, such as additions to the Halo franchise. The 2007 honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including,,,,,,, and.
In August 2007, the first price drop was announced for all (SKU's) of the Xbox 360. The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30. Also, the port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems; the Core system was discontinued. At E3 2010, Microsoft revealed a new US$299.99 Xbox 360 SKU known officially as the and referred to as the 'Slim' by various media outlets. It replaced the Elite and comes with an integrated adapter, integrated port, 5 USB ports and a 250 GB HDD.
It also does not require an additional power supply to make use of Microsoft motion control accessory. A US$199.99 version was released on August 3, 2010 in the US which replaced the Arcade model. It has 4 GB and a 250 GB model of internal memory, it has a matte or glossy finish and it comes with a headset. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One. The Xbox 360 E was originally priced at US$199.99 for a 4GB model, and US$299.99 for the 250GB model.
The 360 E featured a new square design with a simplified exterior akin to the Xbox One. PlayStation 3 [ ].
Silver PlayStation 3 consoles on display in 2006. PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in the US and Canada. The system's reliance on new technologies such as the and format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the launches; however, by early December 2006, Sony announced that all production issues had been resolved. Market analysts and Sony executives noted that the success of the PlayStation 3 and the format were dependent on each other; Rich Marty, VP of New Business Development at stated that the 'PS3 is critical to the success of Blu-ray,' while stated that the PlayStation 3's success would be ensured because 'the growth of the Blu-ray Disc movie market. Is a positive factor which will play more into the consumer psyche. As more consumer electronics firms launch standalone disc players, as more Blu-ray Disc movies become available, and as more shelf space is dedicated to the category at retail.' Sony would provide support for its console with new titles from acclaimed first-party franchises such as,, and, and secured a number of highly anticipated third-party exclusive titles, including, and.
Titles that were originally or recognized with the platform, such as,,, and, have been released on other platforms. The previous titles were originally timed exclusives on the, before making their release on other platforms, such as the, months later; however,, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3. Announced exclusives titles for the PlayStation 3 such as;, and were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version. The Katamari series, which has long been PlayStation 2 exclusives, found one of the more recent installments,, exclusive to Xbox 360. These releases fueled rumors and fear that and, two highly anticipated exclusive PlayStation 3 games at the time, would also be available for Xbox 360, the PlayStation 3's primary competitor and at E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America; later on October 8, 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360. After the multiplatform releases of these games, the fifth installment of the series,, has also been announced for the Xbox 360;, which was announced as an exclusive since the beginning of its development, has also been released for the Xbox 360;, the spiritual successor to Demon's Souls, has also been released on Xbox 360; the series, which has a long history of being PlayStation exclusive, found the seventh generation installment, multiplatform; however, Metal Gear Solid 4, Yakuza 3, Tekken 5: Dark Resurrection ONLINE, and Disgaea 3: Absence of Justice still remain PlayStation 3 exclusives.
Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages. In July 2007, announced a drop in the price of the console by $100.
This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production. On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007 with reduced features such as the removal of backward compatibility with games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%. In November 2008, Sony launched a $499 160 GB model, and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month.
It was then announced that a 250GB slim model was to be released. It was released on September 1 (or 3 depending on country) and costs $299, £249 and €299. In Australia the console will cost A$499, which is A$200 less than the standard PS3. In September 2009, a $299 120 GB Slim Model was released.
A $349 250 GB Model was later released later in 2009. In August 2010, the 160 GB Slim Model was released for $299. The same price for a 120 GB PS3 slim Model. In Japan, the 160GB slim model is also available in white.
On September 17, 2010, Sony released the 320 GB Slim Model, but it only sold with the PlayStation Move for US$399.99. In September 2012, Sony announced a new slimmer PS3 redesign (CECH-4000), commonly referred to as the 'Super Slim' PS3.
It was released in late 2012 it became available with either a 250 GB or 500 GB hard drive. The 'Super Slim' model was the last model to be produced by Sony before the system was slowly discontinued around the world. Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29, 2017, the last territory where it was selling new units up until then. • Audio file playback (Previously MP3, now only AAC) • Video file playback () • Image editing and slideshows (JPG) • Keyboard support games (as of November 2007). Additions made with software updates. Official Xbox hard drive required.
The first generation model is backwards compatible with and titles through the inclusion of the and chips. The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the, and having to emulate the CPU. Third and later generation models dropped support for all PS2 titles via disc, but some games in digital format, marketed as 'PS2 Classics' via the Playstation Store are still compatible via software emulation. All PS3 models will play most PS1 discs regardless of PS2 compatibility. Supports all software and most accessories.
The 'Family Edition' and 'Mini' models drops support for GameCube games. See also: Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the, the Japan figures are based on data from /, and the United Kingdom figures are based on data from. Console Units sold worldwide Units sold to customers in Australia Units sold to customers in Canada Units sold to customers in Japan Units sold to customers in the US Units sold to customers in Europe 101.63 million (as of June 30, 2015) 2 million (as of October 2010) 2 million (as of December 16, 2009) 12.75 million (as of December 31, 2013) 39 million (as of February 28, 2011) 25 million (as of December 2010) 84.4 million 1.2 million (as of April 20, 2010 and include sales from New Zealand) 0870000! 870,000 (as of July 31, 2008) 1.5 million (as of February 28, 2010) 25.6 million (as of December 2010) 13.7 million (as of December 2010) 80 million (as of November 2, 2013) 1.8 million (as of December 31, 2010) 2 million (as of October 6, 2010) 11 million (as of April 11, 2010) 16.9 million (as of December 2010) 15.7 million (as of December 2010) Total 270.56 million 4.2 million 4.4 million 24.0 million 79.8 million 53.4 million Discontinuations and revisions [ ] • The PlayStation 3 20 GB was discontinued in North America in April 2007 and effectively discontinued in Japan in early 2008.
• The PlayStation 3 60 GB was discontinued in territories by September 2007, and replaced with the 80 GB version. • The PlayStation 3 60 GB was effectively discontinued for territories in late 2007. Molecular Descriptors For Cheminformatics Pdf Reader. When the remaining stock in stores was sold, the 40 GB version served as its replacement. • Sony announced before the PS3 launch in Europe that the PlayStation 2's CPU would be removed from it for cost savings, and all backwards compatibility would be software-based. This is also the same for the 80 GB model launched in the North American market in 2007.
• An HDMI out port was added to the Premium Xbox 360 in May 2007. • The Xbox 360 Core system was discontinued and replaced by the 'Arcade' version in October 2007.
• The price of the Xbox 360 Premium version was dropped to US$299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB at a of US$349. • The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement. • The Xbox 360 Arcade 256 MB internal memory SKU was discontinued in all territories in early 2009 and a new 512 MB internal memory SKU still named the Xbox 360 Arcade was released.
• The was introduced on August 18, 2009. At US$299, it is US$100 cheaper than the previous model; it is also approximately ⅓ lighter and more energy efficient. The two original PS3 Slim models, priced at US$299.99 and US$349.99 respectively, hold 120/250 GB. These were then superseded by 160 GB and 320 GB models, which are priced at US$249.99 and US$299.99 respectively. • The black Wii console was released in Japan on August 1, 2009 and in Europe in November 2009. • The Wii package for North America has been updated to include a copy of as well as the required accessory to play it, beginning May 9, 2010. The console is also available in black.
• A special edition red Wii console was released in honor of 25th Anniversary. • The was announced at by Microsoft. It is a smaller revision of the Xbox 360 hardware, which includes either a built-in 250 GB hard drive or 4 GB of Flash storage, 802.11n Wi-Fi, a connector, 5 USB ports and an AUX connector for the sensor device. • The Wii Family Edition was released on October 23, 2011. It drops support for GameCube games and accessories, and is designed to sit horizontally. • The Xbox 360 E was revealed and released at E3 2013 on June 10, 2013. It featured a new slimmer design, that was quieter than previous models.
Backward compatibility [ ] Early models of the Wii are fully with software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support. Early versions of the PlayStation 3 and all models of the only offer partial support and use for backwards compatibility. Current versions of the PS3 do not offer compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backwards compatibility for PS2 games.
The Xbox 360's compatibility is increased through game-specific automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website and the PS3's compatibility is expanded with firmware updates. All three consoles provide titles from older consoles for download; the Xbox 360 through the service, the PlayStation 3 through the, and the Wii through the.
When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted / card. Initially the Xbox 360 also provided Xbox Live support for backwards compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backwards compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as and have been released on Blu-ray Disc or are available for download on the PlayStation Network. High definition and enhanced definition video [ ] Both the and the support output.
However, the output signal may be protected by and may require an -compliant display if is used. The service and the offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.
Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries. While only a small number of games video in native 1080p, many games can be automatically to output this resolution. The Wii is capable of outputting for the Wii Menu and most games through a component cable, which must be purchased separately. Reliability [ ] In the September 2009 issue of magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii. In August 2009, warranty provider published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.
Handheld systems [ ]. See also: and For, the seventh generation began with the release of the on November 21, 2004. This handheld was based on a design fundamentally different from the and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs. On December 12, 2004, Sony released its first handheld,.
The PlayStation Portable was marketed at launch to an above-25-year-old or 'core gamer' market, while the Nintendo DS proved to be popular with both core gamers and new customers. Revived its platform in the form of a service for selected devices.
Launched on April 3, 2008. Other less-popular handheld systems released during this generation include the (launched on March 19, 2005 and discontinued in February 2006) and the (launched on November 10, 2005 and discontinued in August 2008).
The,, and were scheduled for release in 2009. Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the and, and the latter being aggressively marketed for gaming purposes.
Simple games such as and had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband. Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide, this follows Nintendo's announcement in 2014 that it had discontinued its original line of DS family devices to move onto the 3DS line. Handheld comparison [ ]. Name Release date Notes April, 2008 Runs commercial downloadable games March, 2005 in UK, Sweden and eventually US Runs commercial games late 2005 Multimedia system for young children August 16, 2010 Runs emulators 2010? Built-in games May 12, 2009 2008 Educational games // November 2009 –, China, France, Spain, Germany, United Kingdom, Portugal Many built-in games May 2010 Runs on Linux and designed for homebrew August 2006 Released in China only Name Release date March 2009 Mitac or 2005 2009 2011 Released in only Name Release date November 10, 2005 Resembles [ ]. Main article: Name Manufacturer Release date OnLive June 17, 2010 Gaikai February 27, 2011 OTOY Software [ ] Milestone titles [ ] • (PC, PS3, Xbox 360) by and was met with widespread critical acclaim.
Its success spawned two direct sequels,, and. It garnered Metacritic scores of 91, 90, and 86 respectively. The game was praised for its stronger emphasis on open-world exploration and interaction, non-linear gameplay and greater mission variety compared to. • (PC, PS3, Xbox 360) by,, and has been praised for its innovation, gameplay, and compelling storyline. It won a for 'Most Critically Acclaimed Superhero Game Ever'.
It broke the record in this category by achieving an average score of 91.67 from reviews around the world. Its sequel (PC, PS3, Xbox 360, Wii U) would later become even more critically acclaimed than its predecessor, becoming the highest-rated game of 2011. It received universal acclaim for its narrative, character and world designs, and Batman's combat and navigation abilities and was the recipient of several awards including: Game of the Year, Best Action Game, Best Action Adventure Game, Best Adventure Game, and Best Original Score from different media outlets. • (PS3, Xbox 360, PC) by and received universal critical acclaim, including perfect scores from and, and is considered to have surpassed peers in its genre. • (PC, PS3, Xbox 360) by and is considered a major influential and of this generation with a plot that quickly created controversy with the decisions the player makes during the game–such as making moral choices as to whether to save or kill children.
(PC, PS3, Xbox 360) and (PC, PS3, Xbox 360), the franchise's subsequent titles, have received mostly positive reviews from critics and players alike. BioShock Infinite in particular received universal acclaim upon release, with reviews singling out the game's plot and visual aesthetics as the main standouts, becoming the highest rated first-person shooter of 2013. It was also favorably compared to the first BioShock game, with some critics even considering Infinite had surpassed it. • (PC, PS3, Xbox 360) by and garnered universal critical acclaim and is considered among the best games in its genre. With the release of and every single installment up until the launch of the and, the franchise quickly propelled into the fastest and best selling video game franchise of the seventh generation of video games. • (PS3, Xbox 360, PC) by generated universal critical acclaim upon release. Known for its brutally challenging gameplay, critics consider Dark Souls to be one of the most influential and rewarding video games of the seventh console generation.
• (Wii) by and generated critical acclaim upon release for its arcade-retro platform style and highly challenging gameplay. It was awarded 'Best Retro Design' and 'Most Challenging' in 2010 by IGN, and was selected 5th in the top 25 Wii games. • (PC, PS3, Xbox 360) by and was one of the fastest selling games of all times, and one of the most critically acclaimed of this generation.
The art style of the game world drew acclaim from many reviewers and it became the highest rated role-playing game of 2011. • (Xbox 360, PC) by and had preorder sales that were second only to in the studio's history. Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan. On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.
By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold. • (PS3, Xbox 360, PC) by is a video game developed. The game received universal acclaim, and was so popular that a few Hollywood producers set precedent by beginning to browse video-game release dates to check for conflicts with movie release dates, due to Grand Theft Auto IV's potential harm to May 2, 2008 release of. As of January 2014, the PS3 and Xbox 360 version has taken the fourth and seventh positions of ' best-rated games of all time, respectively.
GTA IV also shattered worldwide weekly sales records of any entertainment media to date by grossing over $500 million within the first week of its release. • (PS3, Xbox 360, PC) as one of the titles to release initially in the seventh generation of video game consoles, it was highly anticipated preceding its release.
It was acclaimed by many reviewers who praised the story, presentation and open world gameplay. It broke industry sales records by earning US $800 million in the first 24 hours of its release, and $1 billion within its first three days, making it the fastest selling entertainment product in history.
• and (Xbox 360, PlayStation 3, Wii), music game franchises which used specially designed controllers that mimicked musical instruments and allowed uses to play a large selection of licensed music, were extremely popular during the seventh generation, with over twenty different title releases across various platforms. Activision's Guitar Hero series sold more than 25 million units with over $2 billion in retail revenue, while 's Rock Band series has sold over 13 million copies; both series were augmented with a large volume of downloadable content. However, due to saturation of the market in 2009 along with the economic recess, both series have since ceased publishing, though Harmonix has stated they will bring back Rock Band to the eighth-generation when the time is right. • (Xbox 360) by and Microsoft Studios broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor,, in both of these fields. It also featured advanced (AI) technology for enemies, though the player's allies' intelligence was less refined.
• (PS3) by and SCE scored over 50 perfect scores from gaming publications. It has been rated as the best PlayStation 3 game of 2013 on Metacritic, and has had one of the biggest launches of the year with 1.3 million sold. • (Wii) by Nintendo EAD and Nintendo received perfect scores from at least 30 publications and was praised for its intuitive motion-based swordplay. • (PS3) by and (SCE) was one of the most highly anticipated games of 2008.
Upon release, it received high critical acclaim with a score of 95/100 on Metacritic and was the second most highly rated game of that year (behind Grand Theft Auto IV). It was praised by as a game that 'not only lives up to the hype but exceeds it so many ways' and called it 'nothing short of astounding'. Its sequel, was released in 2011 to similar acclaim and is considered an improvement over its predecessor in almost every aspect. • (Wii) by Nintendo EAD and Nintendo received highly positive reviews which commended the wide array of characters, tracks, karts, and distinctive online gameplay. Overall, it is the second at 35.53 million copies sold, after as of March 31, 2014. Mario Kart Wii is also the racing game of all time. • (Xbox 360, PC, PS3) by, the most acclaimed game of the Mass Effect series, set a new standard for expansive yet cohesive storytelling and character development.
It remains one of the best reviewed games of the generation (96% on Metacritic for the 360 version) and won numerous awards including the BAFTA and AIAS Game of the Year awards. • (PS3) by and received widespread critical acclaim upon release, receiving a perfect 10 from IGN, and numerous other game reviewers. It also got a 94% from. The game was a financial driving force for Konami, reaching 5 million units sold in the financial year of 2009. It is often considered one of the best games of the generation by critics and players alike. • (Wii) by (Nintendo EAD) and received critical acclaim upon release for being the first in the since. To feature simultaneous multiplayer gameplay and the first to introduce a four player multiplayer.
Overall, it is the fourth at 29.90 million copies sold, as of March 31, 2014. It's critical and commercial success helped revive the 2D platform genre for consoles. • and (PC, PS3, Xbox 360) by were critically acclaimed and have sold millions of copies.
Both games are often cited as some of the most influential games of the decade for rejuvenating the 'first person puzzle' genre and have been selected, along with a few other titles, to be put in the Museum of Modern Art as an example of a work of art in video games. • (PS3, Xbox 360) by is one of the most critically acclaimed games of 2010. It won numerous Game of the Year Awards and received a 95/100 on the review aggregate site.
• (Arcade, PC, PS3, Xbox 360) by and garnered universal critical acclaim and is considered perhaps the finest 2D fighter ever made. • (Wii) by (Nintendo EAD) and sold more copies in its first week, including over 500,000 in the US, than any other Mario title in the history of the franchise.
As of November 2012, Galaxy and its sequel,, are the first and third highest rated games of all time respectively, as listed on, along with being the recipients of many game of the year awards. • (Wii) by and Nintendo is the first in the series to have third-party characters, with the inclusion of and.
It dominated sales during its first week in Japan and the United States, selling 820,000 in Japan and becoming the fastest-selling video game in Nintendo of America's history with 1.4 million sold in the US. The game was critically acclaimed, receiving 93% on Metacritic. • (PS3) by Naughty Dog and SCE was the most positively reviewed game of 2009 and is one of the most critically acclaimed games of the generation. It received universal critical acclaim with a Metacritic score of 96 out of 100, a GameRankings score of 96.38%. At, Uncharted 2 won the most E3 awards of any game.
Critics praised almost every aspect of the game ranging from high quality music and sound to graphics. • (Wii) by Nintendo EAD and Nintendo has been attributed as a major factor in the Wii's worldwide success. The game, along with, has been cited as attracting a more broad mainstream audience. This is a rarity among seventh generation games, as developers tend to try to attract young men. It has also been cited as one game that can provide a bonding experience among family members, and as a means of exercising and losing weight when played regularly. As of March 31, 2014, the game has sold 82.54 million copies worldwide—including bundled copies, making it the and the best-selling video game of all time.
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